🚨Attention🚨
Update #2 is out for "The Scrapyard - Bodycam FFA"
⭐ISLAND CODE: 9684-8777-7643
✏️Full change list:
-Eliminations to win the round changed from 50 to 30
-Shortened the welcome message
-Random building music volumes and ambient bird volumes lowered
-Rain amount reduced and color adjusted
-Dirt mask intensities lowered
-Distortion and sharpening changes
-Film grain and chromatic-aberration changes
-Fog density lowered slightly to make flashlights a bit less blinding to others
-Skylight intensity lowered aka made it slightly darker in dark areas to make flashlights more useful to the one using them
-Added more exploding propane tanks around the map and inside buildings
-Added more large and small cover around previously very open areas of the map
-Added more map decorations such as burning vehicles, foliage, etc..
-Other
🔗Link to my discord where you can find all of my game info and updates going forward:
https://t.co/MVlWpd1lf1
#UEFN #Fortnite #bodycam #Update
@Wambliwaste1 Yeah I’m grinding on some complex mechanics out really hard right now and am wondering if it’s going to even be worth it. Either way I think it will be because of all that I’m learning, but we shall see 😂
@bowerthegreat@dumpylumpo If migrating an asset can cause a game to not be featured, we’ve live got some real problems. Migrating assets is literally essential if you are making anything that is very complex and actually good. Imagine recreating all of your work for every single game, that would be nuts.
Here is a Japanese garden environment that I've been working on, this one I'd actually like to make playable when it's done, just for the purposes of chilling/fortography. I'm meticulously optimizing it as I go. Who knows though, maybe it could become a snipers only game?
#UEFN #Fortnite
Welp, it looks like I haven't posted in way too long again, but boy have I been busy! Here are some screenshots of a recent forest/plains landscape I put together not too long ago..
#UEFN#Fortnite
Looking to join a UEFN studio full time.
I've spent 3+ years in UE and UEFN as a generalist focused on level design and environment work. I have three completed, unreleased games ready to transfer with 100+ hours already spent on them. Whether a studio wants to build on what I've made or start something new, I can do both. Previously, I was studio lead for Loserfruit and part of the founding of Bifrost Studios.
Before UEFN I spent a decade as a marketing director across multiple fashion magazines and worked with emerging brands on sales and growth. The connections I made translate directly into brand collaborations and activations inside UEFN, which is where I've been focused for the past five months.
I'm looking for the right team to build with and can break down my plans in DMs!
#UEFN #Fortnite
I've decided to pause commissions to look for a full time Level Design and/ or Strategic Partnerships position within UEFN. I've had the privilege to work for some of the greats in this space and it's what compels me to keep trying!
As Studio Lead for Loserfruit and then developing and managing a few studios, I've gained invaluable experience and connections. I've learned how to design games that feel premium and understand what makes spaces work, not just look good. My technical focus is level design and environment art with secondary work in VFX, UI, and Verse.
I was doing the same thing for fashion labels and startups prior and have over 12 years in fashion PR and marketing. With a network of over 400 brands just sitting in a spreadsheet waiting for the right opportunity. I know how these partnerships actually work because I've built them from both sides.
Let's chat!