Presenting what I've been working on for the past ten weeks: Deliveries in Jam Valley, a little world to relax and fly around in.
Releasing next month! Demo currently available, updates every Sunday for the rest of the year.
https://t.co/hqhuNt92WP
#gamedev#GodotEngine#lowpoly
Late #screenshotsaturday but anyways. Different sprites! Colors!(that have a bug but I'll fix it). Hopefully will have a good post jam vertical slice before play+rate closes. Then we'll gauge interest.
#gamedev
Late #screenshotsaturday but anyways. Different sprites! Colors!(that have a bug but I'll fix it). Hopefully will have a good post jam vertical slice before play+rate closes. Then we'll gauge interest.
#gamedev
#PortfolioDay I'm Silver, a hobbyist #gamedev . Been busy with real life stuff, but I live for the art of code and creation. Also I may or may not be really into magic right now.
Lesson learned, check your assumptions, don't prematurely optimize. Collision with the player spell (GetType()) was slow in multiples for some reason. #gamedev#GodotEngine
#screenshotsaturday Lag check 2. After must confusion (note, disable collision on creation) got object pooling working. Cap is 2k. There's still a bottleneck somewhere and I'm struggling to find it. But it's late and I'm tired.
#GodotEngine#gamedev
My #LDJam50 project, Delivery Danmaku has been summitted! Had most of the groundwork done, ran out of time implementing the fancy. #gamedev
https://t.co/IxohIa1RwD