I am impressed about our new WebGPU WASM page load time. Whole engine loads in just a few hundreds of milliseconds. And games load pretty much instantly too.
A lot of people asked why I called my last environment an island? Well here's proof of the shoreline!
Actually no one asked, I have no followers 🥲
#GameDev#IndieGameDev#Unity
Massimo Branca is a true FX Gentleman.
He Shared his entire Mad Max Explosions Houdini project with us and recorded 5 hours of tutorials on it.
Just like and comment " MADMAX " and i'll send you the files in your DM's ( it will be an auto DM just so you know )
UB.
This took way longer than I expected! But I now have a much improved solution for intersections of walls and buildings for my cosy town building game.
I like how you can connect things in quite strange angles and it will make something that looks natural from it.
@yuruyurau We love this! Thanks for sharing the code. We've created some sliders and basic classification system to generate and give the creatures names: https://t.co/GMvIERWKI5
@yuruyurau We love this! Thanks for sharing the code. We've created some sliders and basic classification system to generate and give the creatures names: https://t.co/GMvIERWKI5
@yuruyurau We love this! Thanks for sharing the code. We've created some sliders and basic classification system to generate and give the creatures names: https://t.co/GMvIERWKI5