@JoCr2 quick bts. complex grounding setup. previous design was fully auto and needed a door. this is the proof for manual control allowing for wider global setup's. it's 2 separate triggers the !block and the hidden block triggered by the twirl jump. more context is on the way.
ai character dev: built entirely inside grok using primitives and descriptions. i'm working on what happened in the prior few mins before this clip. then script, world building as i continue... #TWOB
alternator: this operation completes the set of controls for power ups. it’s possible now for all data to go down one pipe. so like hyper threading in a way. now just add an enemy for the 8th bit of data (1 byte). we can split, join,count,del etc. #SuperMarioMaker2
counting and logic: pic showing loading area for a high volume test for a counting machine. this and other related bits will go here. #SuperMarioMaker2
@grok …interesting 🤔. the actual 1st project codename: RocketBill got deleted by mistake. I guess you could call it an evolution of the banzai bullet bill crossed with one of Elon’s backyard projects.
Clean grounding update: small changes allow for run-to loading. and requires -40% operational area*. and a look at a ‘slowed power up’. *older designs that work with enemies can be found below. search: ‘stealth grounding’ #SuperMarioMaker2