Its mental health day but Mental health day should be everyday and we should all spare a moment to take care of our own's. Make sure you are ok, and if u ain't then it's OK, Reach out for someone, friend or a professional. There will always be someone willing to help you... (1/2)
Sony's argument basically boils down to:
“If you owned a digital game, how could we sell it to someone else?”
Because... you own YOUR COPY, not the copyright to the game.
A physical copy can be owned and resold while the publisher keeps selling new copies.
Sony's whole argument seems to be confusing ownership of a copy with ownership of the game itself.
Seen several quote #PlayStation's 78% digital full game sales, thus omitting important context.
That figure includes countless digital only releases, from back catalogue to indie games etc. Even Capcom revealed 84% of its sales were "older catalog titles", many of which are only available digitally.
So using such data is somewhat misleading.
To gauge REAL physical demand you need to look at splits of games that released both physical AND digital only. Thanks to the Insomniac leaks, we have such data on PS first party games.
Playstation Physical / Digital splits
Sackboy - 77% / 23%
R&C Rift Apart - 76% / 24%
Ghost of Tsushima DC - 71% / 29%
Demon's Souls - 70% / 30%
Miles Morales - 66% / 34%
Spider-Man - 66% / 34%
Returnal - 61% / 39%
The Last of Us 2 - 61% / 39%
Ghost of Tsushima - 51% / 49%
MLB The Show 21 - 39% / 61%
So per Sony's own internal data, 31/33 first party games from their chart sold more PHYSICAL than they did digital.
Uncharted 4 actually has an insane 83% physical split.
Granted it only covers through to a few months into 2022, but we can see from other more recent data, things haven't drastically changed. For example GSD data shows ~60% of Astro Bot sales across Europe were physical.
So what skews revenue and data more digital, beyond digital only releases and platforms? The answer is games with LIVE SERVICE components, especially multiplatform ones.
As you can see from Sony's internal data, MLB has the highest digital split, and it's a live service game.
Generally the highly popular live service or annualised games such as Call of Duty, NBA 2K, FIFA etc, have higher digital splits, as gamers are constantly launching them (often daily) and don't want to be constantly switching discs, thus skewing digital/physical splits.
It's very different to single player games which are shorter and have different play and consumer trends. So again, context matters.
Then there's a MASSIVE audience of gamers that aren't even accounted for in any of this data; the countless consumers that buy and sell used physical games, because they simply can't afford as many new games, but still buy/own consoles, accessories, games, services etc. Everything from poor parents, kids etc.
Ultimately, the data rejects the notion physical is dead or meaningless, even if digital accounts for the overall lionshare of revenue/sales, especially when you look at things with the proper context and/or focus on single player tentpole games, which is PlayStation's bread and butter.
Keep in mind platforms make a 15% licensing fee from third parties on physical games, while they get a 30% cut on digital.
Likewise first party lose a 30% cut to retailers on physical, while they keep all of the revenue on digital.
As I said before, this move to kill physical is more about PlayStation trying to make far more profit and squeeze away the last remnants of consumer ownership, control, flexibility and resale, and could have greater negative market ramifications.
@PlayStation This is just idiotic. Makes no sense at all putting an end to physical discs. This is just spitting on the hand that feeds you.
Now this, in a couple of years the update will be that god knows how many games we purchased digitally will be removed and we cant play them anymore.
This dynamic pricing in PlayStation store is a mess.
I saw Stellar Blade earlier today having a 70% sale from $69.99 to $20.99 and Astro Bot: Digital Deluxe Edition which costed $28.69, I got them both only to find out later that not every user gets the same sale pricing.
Checking the PSN store from a web browser without logging in shows totally different pricing; Stellar Blade is $39.99 and Astro Bot is $39.59.
This is extremely weird pricing behavior from Sony. If you're going to put a game on sale, make it fair for everyone not just a few gamers.
3 vermelhos por mostrar ao Real Madrid? Vini com duplo amarelo, o soco do Valverde ao Dahl e o Camavinga quase que fez da cabeça do Barreiro uma almôndega.
ARC Raiders is everything FC26 wishes to be
You can play with someone from across the globe and the connection will be Perfect
while on FC i can play my neighbor and i will have 46 ping
Game run smoothly with 0 stutters or bugs
Even if you lose it doesn't mater cause the gameplay was so fun
And playing with Friends or viewers is such a blast cause the game is Enjoyable!
The more i play Arc raiders the more i realize how badly EA botttle the FC franchise
@ultimatefifa if we only keep comp players in UT, UT will be a group of about 5,000 people playing each other over and over. Perhaps they should make a comp mode outside of UT for people that want to play comp, and make UT casual like it used to be in the old days!
I have huge respect for everyone who plays FC 26 on PS5 with that slow, unresponsive gameplay. You honestly have my respect. My head would explode after a 5-hour WL session. I definitely aged 10 years today 🙏