@halesfyi I got nothing yesterday on my main or alt and neither did anyone in my discord. I’m starting to think they turned off non-pity drops for the day.
For me the main issue is energy. There’s not even remotely close to enough of it.
@MoxsyOG My main issue is the energy. main ran outta energy doing fire temple and trance by Friday and I made an alt yesterday, got it 1400 and am out of energy already with barely anything to show for it. I’m gonna have to make a third alt just to get to play enough with a full time job
@pulse_rifle@chasegfbb@GetQuakedOn I mean hitscan is a term to describe heroes who’s “bullets” register instantly on click rather than a physical projectile traveling through space. It’s not a role. You’re referring to “ranged damage dealers”
@GetQuakedOn ie- at a high level dive has a lower mechanical requirement but high requirement for game sense, timing, knowledge, etc to succeed. Hitscan has a high requirement for mechanical ability but lower for everything else comparatively.
@GetQuakedOn I would argue it’s the opposite. That dive’s skill expression exists almost entirely in their game sense, engage timing, etc. Where with hitscan your output is directly related to your mechanical ability but you can lack in every other area and succeed anyway.
@sayorichud She shoulda kept her old damage and not had the charm and I’d be happy with it. For me the damage allowed for far more agency than that charm ever did. It’s basically just an aoe heal atp
@BrianNether10@kamil_slim29251@Dotai9EU No subrole is really easier or harder than the others. But yes, like I said- dive skill expression is not mechanical, but everything else. Where with hitscan, mechanical skill is required to be good, but you can succeed even if lacking in every other area.
@BrianNether10@kamil_slim29251@Dotai9EU A true dive is like panther. You’re right DD isn’t a brawler to the degree that the dog is. But he’s skewed toward brawl rather than dive.
@BrianNether10@kamil_slim29251@Dotai9EU Projectile heroes can either require a ton of skill or none at all. With hitscan your output scales with how many of your shots you can hit/how good your aim is, so arguably the mechanical intensity is much higher, while the requirement for other skills is much lower.
@Fanxtula2@solotanking@pibblepip Ur right, I’m more referring to the skill floor and danger being reduced significantly when logically he should be a high risk high reward character. The thing is that until you get to high ranks he doesn’t even have to kill anything, just harass the supports and it’s enough.
@waykayo7 It gets fun once you get to max level/midgame (like every Korean MMO.) it’s normally not the type of game I’d like because I heavily value a good action combat system. But I’ve been genuinely enjoying it a lot. I’m 2k gs and it’s getting more and more fun as it goes.
@shrtchangehero@pureMetatron Not that the endgame is mechanically intensive or anything since the in game macro system is required for dps. But you need to actually finish leveling before the fun starts. Unfortunately every mmo is like that.
@solotanking@pibblepip He’s right though. Spidey would be an extremely high skill character but they made his hitboxes so large and cooldowns so low that he can just keep trying over and over again. Add on the most ridiculous mobility in hero shooter history and it makes it kinda braindead.
@littlekitten935@sevenjs_@staestt1211 Idk for a character that can cross the entire map in 2 seconds flat I’d say it’s remarkable how few downsides he has in exchange. Massive hitboxes on damage skills, incredibly low cooldowns, I mean shit the movement itself already gives insane survivability.