For anyone who hasnt played Metaphor Refantazio the plot is that youre trying to kill the guy who did 9/11, but 3/4ths through the game it's revealed some other guy actually did 9/11. The 1st guy kills the other guy and then reveals hes going to do 1000 9/11s
This is lowkey my favorite kind of "design creep"
It's fun to look back once a dev team develops their core framework as time goes on
Like yes, please show me how drastic the kits are of a character from Year 1 of the game vs Year 5