My new Blender Drone tutorial is out now! I`ll teach you how to create a current-gen, hardsurface Drone model for videogames in Blender and Substance Painter.
For the next 72 hours, get it for 20% off:
https://t.co/X0E8nV5X9j
More images on artstation:
https://t.co/whxvLnhCQz
Something that helps me rapidly produce models is making my own simple texture atlas kits.
Ill start with a high res kit - and then make an atlas to match it by rendering out the 'top' views.
This ensures the textures are matched - and the elements can be easily mixed as needed.
And honestly, often I don't even touch the mid poly pieces - building with the cards is very quick, and the meshes are optimized out the gate.
Enjoy a 60% discount on all tutorials in my store as part of the End of Summer Sale. Use the code "endofsummer" at checkout or the link below:
https://t.co/5rTZ3Cn4rj
Absolutely WILD! The first new IP I've shipped in ~7 years releases today in less than an hour. Very grateful to be part of such a great team getting to work on a super cool game. Hope y'all like it
I think indenting layers within folders in @Substance3D would greatly improve readability.
When folders are open, it’s often unclear which folder layers belong to. Colours help, but I don’t always use them since they’re not automatic. This is especially noticeable with large stacks.
7 years ago, I started making my dream game while balancing a AAA dev job.
Today, it's finally out on Steam and Switch.
Making Europa has changed my life, and I hope you love it as much as I've loved making it. 💖
Ever wondered how to set up breakable glass in Counter-Strike 2? We shipped an uncompiled example file with the latest patch. You can open it in ModelDoc to recreate the setup.
\workshop\content_examples\breakable_glass\breakable_glass_01.vmdl
You can cook a dreamUV hotspot atlas in ucupaint just by baking a texture on a bunch of boxes 🥰
You get game-ready edgewear on any geometry in one click made entirely in Blender. Both addons are free and open-source too
Blender became so goated its not even funny anymore
⛰️ Basalt got a major Source 2 facelift and is now available on the @CounterStrike workshop! ⛰️
Check out the sights here: https://t.co/6iZpbdvIDy
With @RizzToTheIzzle and @oliver_irl
For Labor Day, all my tutorials are 60% off. Use code "laborday" on checkout or the links below!
https://t.co/Xyy8CEZf18
https://t.co/UMB7YQfYeD
https://t.co/9Xa5Zztzh5
https://t.co/Y38W4SRWU7
A breakdown of my recent personal project!
Software used:
Blender, Houdini, Liquigen, Gaea, Ae, Ps.
Models and tools:
Quixel, BigMediumSmall, Polyganiq, Geo-Scatter, Fox Renderfarm, Neat Video Denoiser, Mixamo.