yeah so that Kendrick album is a 12/12 and "tv off" gotta be one of my favourite tracks because of this BEAAAAAAT.
this was me in my room for the entire 3 minutes and 40 seconds.
@cloud805 I think the key to eliminating the notion of difficulty is clear and concise visual information. We’re heading in the right direction with counter hit slow mo and punish indicators. Tutorials and story modes generally should give more info as well. Then the FGC can grow more!
@cloud805 Yeah the only time a “bad” character really needs to be buffed is if it’s actively impeding how fun they are. 9 times out of 10 the character itself doesn’t suck, the top tiers are just much stronger.
Devlog#13: been a while,unfortunately the demo date has been pushed back once again. I apologize for the inconvenience! September 30th is the new date. Aside from that here’s Perseus Standing Medium. I’ll be posting more regularly from here on.
Hello. I'm Stella. I am a trans woman stuck in a country that wants me dead, in an abusive and unsupportive household, to which I've been outed today.
I am terrified for my wellbeing and I want to escape from this, as a point of no return has taken place today.
BTW if anyone is having trouble making stable confident lines, a huuuge tip i recomend is this one by amazing @BluDragonGal like the way this changed my life is insane
Devlog #12: @_afkanima_ roughs on the dash and crouch. Only a few more basic movement anims and we’ll have the full movement kit for Perseus. And hopefully by next week we’ll have a Devlog video edition showcasing movement!
Devlog #9: sneak peak at the meter made by @_afkanima_ . It’s styled after the tension gauge in XRD. 1 pip for EX moves, 2 for supers and cancels and all 4 for something special to be revealed at a later date.
Devlog #11- jump roughs by @_afkanima_ and the 5L and backdash line work and shading by me. Eventually gonna post some engine stuff and hopefully a dev video on YouTube!