Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
@Taikwy Is everything confined to a pixel grid? If it's not... simply give the bullets extra resolution and scale them down if you're okay with having different pixel sizes.
The game looks great btw, keep up the great work!
New devlog is here!
I talk about the satisfying mechanics already in the game plus what’s coming next!
https://t.co/v8xkhCeS2U
#Devlog#IndieGame#IndieDev#GameMechanics
@MadMaraca I can't believe these are voxels, this looks like a photograph of a very intricate sand castle. You keep impressing me with your art. Amazing job ❤️