LEGO® Party! is out now on all platforms!
Other games: RISK | No Way Home | @MovingOutgame 📦 | SP!NG #applearcade | Death Squared | Thumb Drift | One More Line
As a game composer with a suspiciously Smooth McGroove-adjacent face, I understand why people kept thinking he was me.
So I finally made the homage video: an a cappella version of Gingerbread House Havoc, one of the tracks I wrote for Moving Out 2. https://t.co/c60UKDtUL0
@nickjcal Also my big tell (dozens of examples of this) is if your game studio has game/studio branded merchandise before you even have a screenshot of the first game, you have priorities wrong and will fail. Either game wont ship or will ship and studio closes soon after.
Many have failed because they already secured the money and then hire a team to build the game. But they are ex AAA so replicate the same structure they had previously day 1.
Look at Rockstar, Naughty Dog and others. They made small games and built up over decades. New studios want to go right to big without any process established.
The most underrated illustrator you’ve probably never heard of: Guy Billout
Born in 1941 in France, Guy Billout is a master of visual irony who has spent decades subtly challenging our perception of reality. After beginning his career in advertising in Paris, he moved to New York in 1969, where he was discovered by legendary designer Milton Glaser. His career soon took off, and he became especially known for his 24-year run at The Atlantic, where he was given remarkable editorial freedom to create single-page illustrations that appeared ordinary at first glance—until a single impossible detail turned the entire scene on its head.
His work is heavily influenced by the ligne claire (“clear line”) style popularized by Hergé, featuring crisp outlines, subtle gradients, and minimalist compositions. Beneath their calm, architectural precision, Billout’s illustrations are deeply philosophical and quietly surreal. His work has earned him a place in the Society of Illustrators Hall of Fame and inclusion in the permanent collection of the Smithsonian Institution. By using visual “glitches” as a storytelling device, Billout reminds viewers that even the most orderly worlds can be undone by a single poetic disruption.
You asked for it! Coming soon to LEGOⓇ Party!
Public Lobbies! You will soon be able host or join public games. Play your favorite Challenge Zone or Minigame Rush playlist with other partygoers from across the globe!