@OldSchoolRS Now that GM is harder to get, consider adding more useful rewards to make it worth going for
Some ideas:
More magic cape swaps (10 master, 15 GM)
"Preferred slayer task" slots, which significantly increases chances of getting a specific task (1x master, 2x GM)
Free task storage
@ElunedsSong@OldSchoolRS Removing def regen is a decent improvement, its the second best option after the guaranteed hammer. Either one of those would be pretty noticeable, whereas the other two would likely not change much. Current tekton is so bad that one of these alone isn't really enough though
@JagexGoblin Thoughts on making the awakened versions not require an orb after finishing blood torva? The bosses are great, there is just no incentive to go back after the completion, and the orbs being so expensive makes it completely unviable to do more kills or speedrun it.
@JagexArcane The awakened versions were really good! Unfortunately, there is little incentive to go back after doing them once. I would really like to see the awakened fights being free after completing blood torva, that way you can go back and speedrun them.
@JagexAsh Yep - so this is the #1 priority change for me (and many others), so as long as this is changed i'll be happy with the updates - rest are not as important.
@JagexAsh@lemondrops29590 Tektons huge defence has been the biggest problem for solo CM since release. Landing 2 hammers can take 10+ resets sometimes. A nerf to its defence is definitely the change i would want to see most in the cox qol.