Telltale has confirmed The Wolf Among Us 2 took so long because development was reset in 2022 and spoke about AdHoc (Dispatch)’s involvement:
- In an interview with IGN, Telltale talked about how they were using Unreal Engine 4 and the legacy Telltale pipeline for development
- They pivoted and did a complete reset in 2022, Switching to Unreal Engine 5 and an entirely new development pipeline.
- This change took a full year to do, basically pausing work for a year to get this engine change done.
- AdHoc Studio was involved in the pre-2022 version of TWUA2 but was let go once Telltale realized no work on the game would be done for a year
- Adhoc went on to make Dispatch, Telltale was more than happy to hear about their success
- The final version of TWAU2 will include some of AdHoc’s work, but overall, it’s very different from what it was pre-2022 reset
- They hope they can put out games on a 2 year development cycle after the release of The Wolf Among Us 2
- The remaster of TWAU1 has been in the works for a year and a half, and is a perfect way to get into the series before 2 launches in 2027
It’s a miracle The Wolf Among Us 2 made it out of this development cycle and is going to be a fully content complete game that they’re proud of, couldn’t be more glad this game made it!
Presenting another look at the latest instalment in the Kingdom Hearts series.
Kingdom Hearts IV will launch simultaneously on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, Xbox on PC, Epic Games Store and Steam!
Stay tuned for more updates.