I only just realised that the reason kids these days don't care about how unreadable modern Persona menus are is because they don't have to use them because they just watch the game on YouTube.
Some of my latest Gundam posters. These are an absolute dream to work on, and I love doing them. Can't wait to continue the series, and we've got a lot more of these planned!
I hate to my negative about content here but this is an actual industry plant. It’s ok to like this sort of game, but how it’s presenting itself hurts actual indie games.
- real licensed music
- massive array of custom assets and cutscenes, fully voiced too
- insanely pricey press kits sent out to small and big CCs
- presents itself as “indie”.
This is not “indie”. This is a refined product that was made for millions. Most likely a medium sized team of 12-30 full time for years. This kind of low hanging fruit stealing + indie labeling hurts actual small dedicated teams of real game devs. There will be actual indie devs that miss out on awards this season because of this extremely well funded AA title masquerading as an indie.
Making bans in under 6 months of game release might be an indicator of poor design
I've said it before and I'll say it again: there needs to be a study done on how fortunate Riot Games is that LoL was successful, especially given how abysmally they handle everything they touch
>wins teamfight
>has 1 grey shield and 70% health
>Immediately starts looting and doesn't heal
>Gets walked down by a UESC commander who didn't even sneak up on him
>Rage quits
>Gojo desktop wallpaper
I can't stop fucking laughing lmao
I think the idea of Pokemon always having inferior graphics even on GBA is hilarious. The other week while playing Golden Sun a friend pointed that out and it’s funny how true it is