@ryanflorence Congrats! Any plans on updating the docs anytime soon? I find the new docs to be a lot less helpful than what y’all were serving before. Could be a skill issue, but I’ve been resorting to skimming the node_module for reference lately in leu of the official docs.
@Maxwell0ne@srthomas32@MattAAW@esjesjesj Totally valid perspective. The question is; how does it scale? And; is it sustainable?
If spending more now saves more in the future, that’s an investment. if it leads to more of the same, that’s frivolous.
damn. Running a country is hard! We could use a prophet bout now 😅
@SevenSystemsLtd @PaulMunro0809 @jchowburn @LycoLoco@nixcraft I highly doubt that. Powercycling a computer, especially the average computer, takes a significant amount of time. I bet that most people don’t go through the hassle.
The power button placement is not controversial. It’s barely consequential!
But it is engaging, apparently
@falconerd Resolution is more like 20x (480 -> 4k). And that’s just render target. Texture resolution, model resolution, audio resolution, animation resolution have all increased substantially. Bit depth is a thing too. Not to mention the feature bloat that comes with modern game engines.
@em_az@mcsweeja@kennethnym But I do agree that the whole idea seems shortsighted and not well thought through. Let’s just hope it’s a learning experience and not an exercise in hubris
@em_az@mcsweeja@kennethnym You can’t just handwave over design, product, platform, and testing. The bureaucratic overhead of modem software development is real. And it makes sense that a non-dev would overestimate dev effort when their only visibility into a project is through a ton of meetings.
@AdamRackis@_Codito_ Have you ever used vim/neovim? Getting a usable config is not very time consuming if you read the docs. Once you get setup you’re way faster than in vscode (In my experience)(As an ex-vscode user)
@YourCodeCoach@anerdguynow Git worktree is also a great solution to this problem. It requires a bit of setup but eliminates the risk of stash conflicts.