A stage worthy of a boss fight.
We’re preparing a map made specifically to face the Clown Pirate, a Jester who promises one of the most insane battles in Vox Seas.
Soon, you’ll see it in-game
#roblox#robloxdev#indiegame
Orange was the latest island I developed for Vox Seas.
With the implementation of the day and night system, the island’s atmosphere changed completely, and the result turned out insane.
More updates coming soon.
#roblox#robloxdev#IndieGameTrends
Just spent 16 hours optimizing a ship
At the end, I let out a sigh of relief thinking, "Finally, it's done."
Then I remembered I still have to optimize the Galleo
💀⚰️
#gamedev#robloxdev#indiedev
Black Leg fighting style M1s, one of my favorite movesets so far.
During development, I focused on giving the attacks a stronger sense of speed and fluidity to make the combat feel more dynamic and impactful.
SFX: @Metta_227#gamedev#indiedev#robloxdev#roblox
Well, this was the last skill I made for Vox Seas.
I’ve been putting a lot of dedication into this project, and I’d genuinely appreciate hearing your honest opinions on what could be improved whether it’s the animation, effects, impact, or any small detail you think matters.
I'll read all feedback and always try to improve.
#roblox #robloxdev
It was never easy, and it never will be. There were uncertainties, doubts, and over a year with the project stopped.
But we came back. We managed to create the first playable demo of Vox Seas and presented it at Gamescom Latam, at the Roblox booth. It was a remarkable moment for all of us.
Along with a trailer.
I deeply thank my team, who stayed by my side throughout all this time. You are truly my family. Thank you.
And also thank you all for the support. We haven’t announced a release date yet, as we are still polishing the game and working on the story mode, but it will be revealed as soon as possible.
https://t.co/pQHLQHVkNC