Honest Question: Do you guys miss the days when you could play offline multiplayer with bots?? Like Medal of Honor: Rising Sun completely offline. I know some games still do it like the COD series. But without the need to connect to the internet consistently. 80s 90s kids agree?
NVIDIA te cobra $19.99 al mes por transmitir los juegos que ya tienes.
Y desde enero de 2026 te limitan a solo 100 horas mensuales.
Un desarrollador de Nueva Zelanda creó la alternativa gratuita y sin límites: Steam Headless.
Es un contenedor Docker que convierte cualquier PC, servidor o NAS en tu propio servidor de cloud gaming personal.
Instalas Steam, montas tu carpeta de juegos y juegas desde donde quieras:
→ Navegador
→ Teléfono, tablet o TV
→ Con tu propio hardware
Sin colas, sin límites de horas y sin pagar nada.
Compatibilidad total:
→ GPUs NVIDIA, AMD e Intel
→ Moonlight, Steam Link y streaming directo al navegador
→ Proton incluido, con Heroic, Lutris y EmuDeck fáciles de instalar
Es 100% open source (GPL-2.0) y gratis.
Comparación rápida:
→ GeForce NOW Ultimate: $19.99/mes + límite de 100 horas
→ Steam Headless: $0 para siempre + sin ningún límite
Si ya tienes un PC decente con GPU, esta es la forma más inteligente de jugar tus juegos desde cualquier lugar.
Enlace abajo👇
🔵 Definitivamente lo del Steam Controller se nos esta yendo de las manos. Los usuarios encontraron una forma en la que pueden jugar con el como si fuera un coche a control remoto, y funciona a todas las direcciones con el WASD.
Qué locura lo de la comunidad de Steam xD
The new Fable looks INCREDIBLE! It's going to be a long wait until the end of the year, stay strong all.
Also! We're making an indie game inspired by Fable 🍄
We may not have a million dollar budget or hundreds of devs, but we do have devilish genomys that need a butt kicking!
The Greatsword is taking shape. ⚔️
We’ve shared a development update: Ghost Vanguard’s release window has moved to Q2–Q3 2027, giving us more time to refine its combat, builds, Relics, Spells, and enemies.
Full update in the reply below. ⬇️
#screenshotsaturday#indiegame
Whenever people talk about how huge Forza Horizon’s open worlds are, or how big modern racing games have become, I always think back to being a kid, loading up FUEL, opening the map and being completely blown away by the sheer scale of it!
For perspective, Forza Horizon 6 has the biggest and densest map in Horizon history, with fan estimates placing it at roughly 142–145 km².
FUEL’s map? A ridiculous 14,400 km², or 5,560 square miles! That makes it roughly 100 times larger, and this game released all the way back in 2009 on the Xbox 360 and PS3!
That sense of scale genuinely blew my mind as a kid. Seriously, check this out! 🤯🔥
🎮#PS3
💿#Fuel
⚙️#Codemasters
Since the demo has been out for a while, we can reveal a few hidden features:
- You can use boxes as shields
- The fire extinguisher can be used as a jetpack, and it explodes when you shoot it
- Spraying the cleaner or fire extinguisher in an opponent’s face causes them to choke
- Some enemy types just hate each other
- Energy cells explode when you shoot them
- You can create traps by shooting at gas pipes
- When the Mothmanauts heal themselves with light, they are vulnerable
- Fans sometimes hide secret stuff or routes
- You can use the wrench to repair broken stuff
- The "Suzie" smallgun is weak, but has ricoc heting bullets
- You can use objects to kill light sources
- You can use enemies as shields too
- With the cleaner’s secondary fire, you can create puddles that can conduct electricity
- Flare gun can set enemies on fire
...and more! Any feature or tactic that you found especially useful?
#screenshotsaturday #retrospace
This indie developer is making a city-building survival RTS set in a desert oasis on the Silk Road, where you welcome commoners, merchants, monks and wandering heroes while fending off bandits, the Xiongnu, and the Empire of the Central Plains.
It's called LouLan Kingdom, do you want to play?
Half-Life: Alyx meets Dead Space in this new indie VR horror
- You wake up inside an ancient derelict megastructure
- Tortured creatures stalk every corridor
- Hide, run, or cut off their limbs to survive
It's called Rustmourne. Does this look cool? #indiedev#indiegame
Tetsuya Nomura says one of the main games that inspired him was Super Mario 64!
"It differs from era to era, but the game that truly shaped my current guiding principle 'to be able to move freely in full 3D' is Super Mario 64 on the Nintendo 64.
At the time, the Final Fantasy game I was working on had also become 3D, but only the characters were 3D data, the backgrounds were made in 3D but rendered as a single image, so it was not yet possible to move around freely in 3D space.
However, I felt the sensation of running around freely, like Mario, was the thing that I wanted to create."