@AlboMP@karlstefanovic Couldn’t watch the entire episode your answers were dribble, hand picked questions by your team. Karl…. This was by far the worst episode to date. Not sure I’ll watch another.
It’s like our Prime Minister doesn’t comprehend that his previous statements have actually been recorded. It’s a bit like some Australians not realising that the weasel is actually retarded.
🚨 The government just gave MILLIONS to an Islamic council after its Mufti called for JIHAD and told followers to defy Aussie authorities.
They deport cosplay Nazis… but FUND the people who actually pose a threat.
You can’t make this up.
Full video: https://t.co/HLRTpTFurb
@s_dee Aww yeah!! Did you know that "Let's Go Party (OMG)" was added to the editorial playlist 'Hardstyle Adrenaline! 2025' with over 254K Followers on Spotify! Discover even more awesome insights on the Songstats App.
When I said Tenz having a 138ms reaction time wasnt impressive I was trolling. 138ms is indeed impressively fast for a human, as our average reaction time is roughly 273ms.
Aim assist, however, does not succumb to human reaction time. Even the best M&K players in the world cant react as fast as 0ms. The player that killed @HusKerrs yesterday, did exactly that(kind of). Before Huskerrs slid around the corner, the guy had already started tracking him because aim assist began tracking his hitbox at the edge of the corner. An M&K player would have to react to the enemy once they've ALREADY turned the corner, THEN adjust their aim & stay on target. As little as this may seem, its the massive difference between winning a fight, or dying in a high skill lobby.
Making people rely on their reaction time rather than a computer doing it for them, would go a LONG way.