Today sees the release of the 500th and last ever episode of The Sausage Factory. Host and producer @chrisoregan talks to @inkleStudios about the design and development of A Highland Song. https://t.co/NK6bxHlss6
It's Friday and that means a new episode of The Sausage Factory. Show host and producer @chrisoregan talks to Anthony Liew of @cognitiveforge about the creation on Aura of Worlds on 499th release of the show: https://t.co/iWzyEBGFxJ
Today sees the release of Episode 498 of The Sausage Factory, featuring Potions: A Curious Tale. Show host @chrisoregan chats to Renee Gittins of @StumblingCat about how the action adventure game was made: https://t.co/Sb3rsBb45W
Episode 497 of The Sausage Factory was released yesterday featuring Pacific Drive. Show host and producer @chrisoregan interviews Alex Dracott of @ironwoodtweets about its creation: https://t.co/Qd7tANbZbu
Today sees the release of Episode 496 of The Sausage Factory featuring Bounties of Babylon. Show host @chrisoregan talks to @CartographicAnt about how it was created: https://t.co/ieq3ncEyKb
In the latest episode of The Sausage Factory, show host @chrisoregan talks to @WorkWithPoppy about the creation of Slave Zero X:
https://t.co/PPI6tlDgN4
In the latest episode of The Sausage Factory, the tactical RPG Classified: France 44 by @AbsGamesLtd and published by @Team17 is now out now. Show host @chrisoregan talks to the developers about how this amazing game came about. https://t.co/lMhRHtLcBB
The latest episode of The Sausage Factory features TimeMelters by @AutoExecGames . Show host @chrisoregan talks to Adam Rotondo about the creation of this amazing temporal mechanic infused tower defence game.
https://t.co/EJVmIPVmRn
In this week's The Sausage Factory, @chrisoregan interviews Luke Thompson of @SIGTRAPgames about the design and development of Under Cover, a VR title that harks back to light gun games.
https://t.co/GSdOZM71HI
This week's episode of The Sausage Factory has @chrisoregan talking to Luca Carbonera of CABO Studio about the design and development of Zero Sievert, @ZeroSievert a survival adventure game. https://t.co/eA9J5h4l9X
In this week's The Sausage Factory podcast @Chrisoregan interviews Mariona Valls and Jordi Garcia of @MangoProtocol about the design and development of CLeM, a comedy horror adventure game.
https://t.co/duaHAV1sto
In this week's The Sausage Factory podcast @chrisoregan interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together (@RiverTailsGame), a co-op puzzle game.
https://t.co/9WyRC6gFTy
In this week's The Sausage Factory podcast
@chrisoregan interviews Kasson Crooker (@symbionproject) of Speed of Dark Studios about the design and development of Rocococo Audiogame Fantastique, an audio only spatial puzzle game.
https://t.co/Es4pe5FWyz
In this week's The Sausage Factory podcast @chrisoregan interviews Vince McDonnell of Orc Chop Games about Goblin Stone (@goblinstonegame), a turn based tactical combat RPG that has the player taking control of a party of goblins.
https://t.co/QsQbN4wl9P
In the latest The Sausage Factory podcast @chrisoregan interviews Cameron Reid of @BlackKiteGames about the design and development of Acolyte of the Altar, a beautifully rendered deck building card battling game.
https://t.co/1s0q4ZNcVf
In this week's The Sausage Factory podcast @chrisoregan interviews Matthew Raithel and Brad Austrin of @graphitelab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons.
https://t.co/VYjn7s6g5K
In the latest The Sausage Factory podcast @chrisoregan interviews David Sanchez and Joel Roset of @studios_noname about the design and development of Worldless, an action adventure that celebrates rhythm style combat along with a minimalist graphic style.
https://t.co/kdbN24pbIs
In the latest The Sausage Factory podcast @chrisoregan interviews Mike Shistik of @ChashuStudios about the design and development of Sands of Aura, a hack’n slash adventure game that looks like Diablo, but plays like Dark Souls.
https://t.co/FjHrDtobqY
In the latest The Sausage Factory podcast @chrisoregan interviews Stefan Senior and Corrin Wilson of @FruitySystems and asks them about how they created Space Salvage
https://t.co/KisP29EIqs
In the latest The Sausage Fcatory podcast @chrisoregan interviews Adam Ferrando of @wiznwar and asks them about how they created the shmup-pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION.
https://t.co/A9jgk3uK89