"Elden Ring Chapter would absolutely go hard, unsure who would be the killer, and who would be the survivor. Probably Killer, map, and skins for survivors"
โReal living and "thinking" humain being sat themselve in a room to come up with a new killer, brainedstorm for month maybe a year and came out with Judgement LMAOOOOO
This killer is so Unfun and boring to face that knight looks like disneyland in comparisonโ
Myers (And His Counterplay) Is More Skillful Than People Realize, And Labeling It As โPredrop Or Dieโ Is Disingenuous.
The Shape Takes A Lot Of Macro And Micro Knowledge To Use His Power Effectively, And Iโd Liken His Gameplay To Something Similarly Complex As The Game Weiqi.
New #Overwatch Patch Notes ๐
๐ D.Mon
General:
โ Armor reduced from 325 to 300. (6v6).
Plasma Saber:
โ Damage reduced from 65 to 60.
Power Barrier:
โ Cast time decreased from 0.065s to 0.016s.
โ Notches on side of shield reduced in size.
Call Mech:
โ Transformation duration has been reduced from 1.95 to 0.95 seconds.
โ A new first-person bootup animation lasting 1 second has been added.
Portable Fusion Repeater:
โ Spread reduced from 2 to 1.75 degrees.
โ Minimum falloff range reduced from 30 to 20 meters.
๐ฐ DVa
General:
โ Mech base health increased from 175 to 200. (5v5).
๐ฆพ Domina
General:
โ Ultimate Cost reduced by 6%.
๐๏ธ Mauga
General:
โ Base armor reduced from 150 to 125.
Chainguns:
โ Maximum spread when firing a single gun reverted from 1.5 to 1 degree.
โ Maximum spread when firing both guns increased from 4 to 5 degrees.
โ Damage falloff minimum range when firing both guns reduced from 15 to 10 meters.
๐ฆ Winston
Barrier Projector:
โ Cooldown reduced from 12 to 10 seconds. (5v5).
โ Duration reduced from 8 to 7 seconds.
๐น Wrecking Ball
Adaptive Barrier (Major Perk):
โ Duration reduced from 1.5 to 1 second.
๐ซง Zarya
Particle Barrier:
โ Cooldown increased from 11 to 12 seconds. (5v5).
๐ชญ Anran
Dancing Blaze:
โ Reduced the amount of visual effects enemies see when impacted by Dancing Blaze.
Vermillion Revival:
โ Cast time reduced from 3 to 2.5 seconds.
๐ฏ Freja
Relentless Barrage (Minor Perk):
โ Refunded automatic bolts reduced from 8 to 5.
Revdraw Crossbow:
โ Damage reduced from 30 to 28.
Take Aim:
โ Explosive Bolt explosion damage reduced from 80 to 75.
โ Explosive bolt impact sound effects reduced.
๐ฃ Junkrat
Nitro Boost (Minor Perk):
โ Bonus speed reduced from 125% to 100%.
Concussion Mine:
โ Cooldown reduced from 8 to 7 seconds.
๏ฟฝ๏ฟฝ๏ฟฝ Sierra
Helix Rifle:
โ Weapon projectile speed increased from 90 to 120.
โ Damage reduced from 9 to 8.5.
Tracking Shot:
โ Damage reduced from 9 to 8.5.
Tremor Charge:
โ Cooldown reduced from 8.5 to 7 seconds.
๐ท Symmetra
Teleporter:
โ Placement range reduced from 30 to 25 meters.
โ Teleport reuse cooldown increased from 1 to 1.25 seconds.
๐งฐ Torbjรถrn
Anchor Bolts (Major Perk):
โ Deploy turrets increased throw range reduced from 50% to 25%.
Rivet Gun:
โ Secondary fire spread reduced from 4.5 to 4 degrees.
๐บ Vendetta
Palatine Fang:
โ Initial Swing delay reduced from 0.3 to 0.15 seconds.
โ Horizontal swing duration reduced from 0.25 to 0.2 seconds.
โ Combo link duration increased from 0.75 to 0.9 seconds.
Whirlwind Dash:
โ Recovery increased from 0.5 to 0.75 seconds.
Sundering Blade:
โ Recovery increased from 0.2 to 0.5 seconds.
โ Camera pitch is no longer fully locked during the slash.
๐ฅ Baptiste
Immortality Field:
โ Unkillable health threshold increased from 20% to 25%.
โ Cooldown reduced from 22 to 20 seconds.
โ Health increased from 125 to 150.
๐ช Brigitte
General:
โ Health reduced from 200 to 175.
โ Armor increased from 50 to 75.
๐บ Jetpack Cat
General:
โ Increased sound priority and volume of base movement and Frenetic Flight.
Biotic Pawjectiles:
โ Damage and healing per projectile reduced from 4.5 to 4.
Lifeline:
โ Stuns and mobility locking effects on a carried target now disconnect Lifeline.
โ Allies now automatically accept Lifeline when over a death plane.
๐ฆ Kiriko
Healing Ofuda:
โ Projectile travel speed reduced from 24 to 18 meters per second.
โ Maximum seeking range reduced from 35 to 30 meters.
Protection Suzu:
โ Phased out invulnerability duration reduced from 0.65 to 0.5 seconds.
โ Explosion radius reduced from 5 to 4 meters.
๐ Wuyang
Restorative Stream:
โ Regeneration rate increased from 12.5% to 15% per second.
โ Line of sight timeout reduced from 5 to 3 seconds.
๐ฆฟ Zenyatta
Harmony Orb:
โ Line of sight timeout reduced from 5 to 3 seconds.
What do you think of the changes? ๐ญ
If you can hear and see just fine you have no excuse on why you can't dodge a giant beam of light. Play with whatever perks you want and don't listen to everyone yapping about what you should and shouldn't use ๐
Aura reading perks are being complained about a lot since the Judgment came out.
This is mostly a skill issue. The only way this isn't a skill issue is if you are hard of hearing for the channeling of divine light, or on an indoor map behind multiple walls.
There are real people asking for gearhead, an F tier perk until last week, to be nerfed. People will learn how to get out of the way of the giant pillar of light eventually, it has been exactly 5 days.
If you knee jerk nerf this killer or its perks, everyone will go back to running hex: unemployed. Is that really what you want?