Challenging stealth game, solving shortcomings of the genre. Infiltrate well-guarded outposts against all odds. Fight, sneak or hack your way to the safe.
Alpha4 is out!
Check your email for the key, or subscribe here:
https://t.co/RDkRxIm9MU
Also new mini trailer (sound is mandatory!):
#gamedev#indiedev#indiegames#alpha#test
This in-studio NFTs joke is definitely worth mentioning.
"Unique and exclusive tokens" codenamed Basic, Macho, and Disco Star.
These cuties just gotta find their way inside a crypto-conspiracy side-quest eventually! :)
#screenshotsaturday#NFT#gamedevelopment#indiedev
(3/3):
Another example:
Combat actions against "exploration" metric
and again 3 distinct clusters:
1) touch of combat, but more exploration
2) lots of exploration, no combat
3) healthy mix of exploration and combat
The ways players approach the game are *very* different.
(2/3):
An example of Playstyles variation:
Usage of abilities is measured against combat actions (shooting, melee etc.)
3 distinct clusters:
1) avoiding combat altogether
2) favoring combat over abilities
3) favoring abilities over combat
familiar separation, huh?