@ai_evey this led to problems of intent where it was difficult for me as a non-technical user to decipher the purpose & intention behind each component of the system even with the use of AI interpretation.
I'm still not sure I wired it up correctly! possibly less autonomous than intended
@ai_evey fwiw i think a cool thing would be to simplify the install & provide support for native hermes usage instead of claude. i had to mangle together a custom version w/o claude, lots of presets are hard-coded like references to V as the user.
It's all one big work-in-progress, but I'd rather build in the open ASAP than simmer quietly in private any longer. It's free at https://t.co/hP04pmm5Rv & will remain so forever.
will Glass know your name?
I have written quite possibly the first TRPG where you can PLAY AS A BANK.
https://t.co/hP04pmm5Rv
I am SICK of superhero D&D. This game covers REAL power. You know that phrase? "The power to destroy a thing is the absolute control over it"? This is THAT.
This entire game is built for Braunsteins. It is built to support massive asynchronous OSR-ish PvP campaigns with dozens of contestants fighting over the same island. Kriegspiel is fucking cool. Host a modern-day Kriegspiel. There's rules for it.
@Bunagayafrost you have a sub-problem where AI satisfies curiosity that would otherwise drive you to go out & get a wide range of associated experiences if left to fester (i.e. i have CALLED tradesmen to ask about their work before)
makes for a shallow junkfood tier understanding of things