Most people think making games is about cool ideas and big visions. In reality its 90 percent fighting scope creep, fixing bugs you created yourself and questioning every design choice at 3am
The Hearth and Harbour is a management RPG, where you have to revive a run-down restaurant, deciding what kind of restaurant you want to create, all while a storm brews outside...
#BIGSpringShowcase
➕ Playable at New Game Plus
🍽️ The Hearth and Harbour - @SaltstoneGames
Transform a run-down restaurant and shape your future in this management RPG. Decide what you’ll serve, and who you’ll become, as a storm brews and every choice carries weight.
🎟️ https://t.co/IOzpzeXTzj
THE HEARTH & HARBOUR - Saltstone Studios
TURNBOUND - 1TK
RHELL: WARPED WORLDS & TROUBLED TIMES - SlugGlove
ASTRO BURN - Beyond The Pixels
PIGEON: A LOVE STORY - Wristwork
ECHOES OF MORA - Selkies Interactive
IMPRINTED - Cobalt Lane
FROG SQWAD - Panic Stations
How did we design an art style for a sequel game set in the same universe as The Pale Beyond, but that has a totally different setting and tone?
(Thread —>)
Thanks so much for reading our little thread on art style and inspiration! We’re going to be sharing more behind the scenes as we get through development! Stay tuned!!
And finally, we’re irish, so we couldn’t help ourselves but put some ancient history in there as well. The local pub is built around standing stones, and market cobblestones depict old mythology that can’t quite be stamped out…