Ashen has been out for almost two years, and an animation reel is long overdue! It was my first job in games and an incredible opportunity that pushed me to grow. Enjoy! #ashen#animation#3Danimation
I'm happy to share this talk I presented at #nzgdc 2022 about the work that went into the Questgiver in Flintlock. The slides cover how we used #ControlRig and runtime space switching techniques in #UnrealEngine to bring this character to life!
https://t.co/Tok9BiaaFc
Hey folks,
My time at Riot Games has come to a close, and I'm currently looking for new and exciting opportunities!
A signal boost would be greatly appreciated! #gamedev#animation
๐ง: [email protected]
LinkedIn : https://t.co/fUIotrmppE
Demo Reel :
@jdavisAnimation Have you used the Move Tool falloff in the graph editor tool settings?
Changing to linear gives you a linear falloff across a selection like in your example. I use this constantly and if I want to move all the keys as one I change to the rotate tool, which doesn't have falloff.