For example. One room, one angle, one style.
Periodically sitting there and recording, editing and shipping.
Until, the fears disappear and all that’s left is the will to improve and serve you’re audience.
Once you’re there you can start looking back at what got noticed and repeat your wins.
Also building processes that facilitate practicing and shipping becomes crucial.
So maybe our job isn’t to tell perfect, full stories.
Maybe it’s to design experiences that spark imagination.
Let the audience feel the tension.
Let them fill in the gaps.
The reason AI sucks at making impactful content is because it has no imagination or creative thinking.
The user needs to infuse that part in order to turn an idea into a stimulating piece of content.
Marketer build nervous systems, not megaphones.
Great marketing creates reflexes in the audience, not just awareness.
Bad marketing screams louder.
It’s that “shhh… my favourite show is on”
Instead of “skip this ad”
@bt7835@jokuLlol@VALORANTLeaksEN I agree what’s I was debating is more subjective like, when looking at a character’s data, how far from meta does the character seem to be. Continuous tweaks are important to keep agents viable/healthy for the game.