@FrankieVitz I mean he has the lowest pass rush win rate and pressure rate of any comparable pick in the last 10 years so you can kind of see where people are coming from
@NYJBrick Give me Smith/Moore/Simmons/Stewart, then QB (unless we really have clear path to whichever we think is the #1 guy) and then IOL, LB and Safety late R1 and into R2.
@PAPAxC4 Pretty unbelievable that they essentially just acknowledged the problems and fixed 10% of them nearly a month after release... 2 months from early access when many of these would have been first reported.
@cfbchange@DDAN78@_Kobe6Rings@EASPORTSCollege I think the examples he may be looking for would include fangs recruit overhaul tool which provides a way more dynamic recruiting pool. balla's dynamic pipelines and the auto sign recruits at end of the portal. These create a way better experience over time for recruiting.
@Barnold1993@SamuelBrownRBT They did not "rebuild franchise" it's the same underlying model with new menus and a few hacked up features added that all don't work
@macdubtv Should have a certain level of knowledge about every player to help you pick who to scout. Then get more knowledge based on your pipelines strength. Then agree all schools have same hours to go deeper on prospects from there. Knowing nothing about every player feels unrealistic
@nateoovv@Poodle_YT Agree it's weird how the community wants all these additional features and variables only to run multiple simulations to render them all pointless as you take the simulation data to optimise for perfect outcomes.
@Ernest2u1988@SimGamingNetwrk@PAPAxC4 It isn't so much the new menus which I agree is fine it's the fact that CPU teams will not be competing for the player in the first hour so you can uncontested, sign all of your targets without competition. In multi user leagues that will translate to first in first served.
@MajinFee@PAPAxC4 I reckon that is the fix, for at least the first hour there should be no signings until the CPU can evaluate all the offers. Then from the second hour if you exceed the other offers by enough you can insta sign. That way CPU and other users have a chance to compete for the player
@WorkTheSpace@AusarUwe@simonmwuk@Morgs_Take@FootballManager Raw users seems like such a bad metric to base what you design the game around.
How many hours did the average player on console play? How many of them bought it day 1 vs played through subscription? How many of them have 50+, 100+ 1000+ hours?
Would love to see the numbers...