@0xMaverick35 Those people were never going to buy your game anyway... Most people don't really care so long as the music is good and suits the game.
Good on you if you can afford it though. There are plenty of musos who would love the gig.
Dust on the River is a historical Australian frontier life sim set in the 1890s.
Take station work, build trust in a small river town, fish, ride, and uncover the past you're trying to outrun.
https://t.co/QTGbzZFafu
#gamedev#indiedev#indiegame#itchio
Need testers, not customers.
I've paused development on Dust on the River until I get honest feedback on the first ~hour.
Looking for:
• pacing
• awkward writing
• bugs
• confusing mechanics
• where you stopped playing
https://t.co/QTGbzZFafu
I'm pausing development of Dust on the River until I get fresh eyes on it.
It's a story-driven Australian frontier life sim with about an hour of content.
Tell me:
• what's awkward
• what's broken
• where you got bored
https://t.co/QTGbzZFafu
@IndieWithMatheo Yeah I don't care at all if someone uses it. Obviously if the game is crap, the game is crap, but I don't automatically go "AI slop bad".
I use it for all my coding.
Samfa12's TD Pack is now available on Google Play.
Enjoy five tower defence (defense?) games for $0.99AUD.
https://t.co/NiAQ6EmXPw
#towerdefense#mobilegames
Free to a Good Home - Book 1 of 'The Good Home novels' - releases physically today!
A young adult mystery, coming of age story about what it means to have a good home.
https://t.co/bSDNZ046qz
I've been helping test a new AI driven ghost writing tool. It's actually amazing.
Concubine release 1 June. 120k word scifi epic.
https://t.co/HCtV59c3Oe