@SandyofCthulhu Did so more than once as some sort of bravery test with the other members of the party, and pulled it off with good rolls. Didn't know that, had I failed, my character would have lost an actually eye 😅 So not that knowingly, but still fun!
@SandyofCthulhu My Divine Soul Sorcerer tampered with a bowl full of eyes that was actually a shrine to Savras, and doing so, learned a secret about the Netherese ruins we were exploring, which worked as a massive shortcut through that part of the campaign. (Cont'd)
@exQUIZitely@BeamdogInc I didn't play TTRPGs so I didn't have a clue about rules such as weapon profinciencies and the like. A friend lent me the CD-Roms without manuals (ahem, I fixed later) so I could not really find my bearings... but I kept going back to it, and I did until I learned.
Funny story about this. The only reason why the "Adventurer's Guild" trope exists is due to the video game Wizardry.
Fantasy in Japan was not introduced through novels like Lord of the Rings or Conan. It was video games like Wizardry, which became a major inspiration for Dragon's Quest and Final Fantasy.
In Wizardry, you didn't have a set party. You created your own characters and death was permanent, so it wasn't uncommon to create new characters. Swapping and "grinding" were essential aspects of the game.
Before you went to the dungeon, you were town where you level up, get items, create new characters, and swap characters. Where did you swap characters? Adventurer's Guild.
So now you know why this trope seems to be every anime. It's based on a video game in the 80s that still sways influence today.