@gawdgriggs@Avi_Jey Please can we have what we had in beta weekend 1? Movement, ttk, and perk selection? Maybe some small refinements to tac sprint speeds and such.
@camponroof@gawdgriggs@Avi_Jey Gunfight feels a little less interesting with tac being removed from base kit aswell, ground war could perhaps use a duration buff aswell as it being base kit too.
@camponroof@gawdgriggs@Avi_Jey They had a pretty refined mw formula in beta weekend 1 imo, with movement being effective but controlled against ttk and penalties, and I liked how you choose between ghost and ninja. Now, current mp kinda feels like a.. mess.. in comparison. Still fun though.
@needlessrelic16@gawdgriggs I do think weekend 1 may be the best iteration of this game imo, in terms of movement, ttk, and perk selection in particular. Though I wouldn’t mind slower tac sprint speeds or nerfed slide distance as a sort of compromise, if that’s ever the case. Current ttk is perhaps fine.
@EazyE215_@Mxrxus_ Probably why it had a noticeable sprint to fire penalty before they reduced it for some reason. But I think that option of closing distances more effectively is so intuitive to me that it shouldn’t really be relegated to a perk.
@IamplayerXYT They had a very solid base for movement in week 1 of beta imo, having the option but with sprint to fire penalties, alongside the fast ttk, to keep it in check. Makes regular sprinting useful aswell. All they needed to do I think was to decrease tac sprint speed and duration too.
@Skibidihawkohio@CODWarfareForum@gawdgriggs Essentially allowing for movement options without being somewhat cracked about it. Coupled with fast ttk aswell, atleast what I believed is to the the general mw formula.
@Skibidihawkohio@CODWarfareForum@gawdgriggs Because it’s for moving around the map, not for engagements, well I mean you could but you should be moreso in check than a guy who just sprints normally because you close distances more effectively lol.