Just a friendly note that all of my projects (such as Sanny Builder or CLEO Redux) are free and I work on them out of pure passion. If you want to support them and see regular updates, you can do so via my Patreon page. Thanks!
https://t.co/rF0OB7aUpH
X feed today:
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A "Credible insider" makes another prediction on GTA VI out of thin air
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"Breaking news" from another "Rockstar insider" (as usual only after official announcement)
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Fusion Fix 4.0 for GTA IV is OUT NOW! Rebranded, refreshed and our biggest update yet! Check out the changelog for full details and enjoy new features like Volumetric Fog, Tone Mapping and reworked Bloom, Motion Blur, Depth of Field and much, much more:
https://t.co/lnqcQ0utpc
Today marks the 20th Anniversary since Sanny Builder's first release! Thank you for being part of the journey!
To celebrate the date, a new version 4.2.0 is available now! Visit https://t.co/8Lg5xDwkso to download.
The Jim's Sticky Ring restaurant is back and better than ever in GTA: Blue & Blood! 🍩✨
🔧 Rewritten food script to match Definitive Edition
🎙️ Custom cashier + unique voicelines
🧍♂️ Working ped attractors for booths
🍩 Custom donut object
🎥 Watch: https://t.co/fuNRdEoKfi
Working on a new scripting toolchain for GTA: San Andreas built on top of CLEO 5. Want to learn more and try it? Read the post on my Patreon https://t.co/brzTsrG5u2 or go straight to https://t.co/vfmzRlqpPn
New version of CLEO Redux supporting latest Grand Theft Auto: The Definitive Edition (Steam/RGL) is available for download. Visit https://t.co/WJOg2GT76S for more info.
@TJGM_ Looks like the main script was updated too. There was a silly 'wait 1234' command left in OTB_MSC script, which was additionally ignored in game code. Now both the script command and a respective condition in the opcode handler are removed.
🧵So just a quick thread to wrap up everything that's been added to the #GTA Definitive Editions today...
Classic Lighting was added to PC/Console after it was first added to mobile, however it's done correctly this time each area in SA has its own atmosphere now!
20 years ago we released Grand Theft Auto - San Andreas.
The original plan was for the 3 cities to be on separate maps. The player would travel between the cities using trains and planes.
(Gta 1 and 2 also had three cities on separate maps)
Memory was very tight on the ps2 and with separate maps, the other cities’ skyline models wouldn’t have to be in memory.
It would also make it easier to have different police/ambulance/firetrucks for each city. Different pickups, weather types etc.
It would also be easier to contain the player until it was time for the next city.
It would also make it easier to organize the models on the DVD city-by-city which would help the streaming.
Just before the artists started working on the three maps, we had a final meeting at R* North in which we changed our minds and decided to go for a big map after all.
We still ended up doing city-specific pickups, police cars and weather.
Happy birthday San Andreas. You turned out all right.
Tomorrow, GTA San Andreas turns 20 years old. Today, I’m honored to publish the biggest update of SilentPatch for the classic GTA trilogy to date, with the full source code now available on GitHub under the MIT license! All 3 games got dozens of new fixes! https://t.co/d81oaVisWL
Would you look at that, a new video!
Let's take a look at the oldest GTA San Andreas mod still being updated by the original author, nearly 20 years later!
#GTA#GrandTheftAuto#Mods
https://t.co/ULhuDdAElK
Sanny Builder 4.0 is generally available!
Come and celebrate a new release and the 19th anniversary of Sanny Builder! Thanks for your support!
https://t.co/Y367lDcpRD