@AzureEyedGhoul@janemba8000 Now I’m going to say something shocking: Xenoverse 3 is the sequel to Xenoverse 2, and people evaluate the new mechanics based on what was in the previous game.
@leezadademais It’s not the only element that breaks immersion, either. There are no longer any visible wounds when your health is low, and the respawn mechanic makes no sense; waiting to be healed was far more believable.
@Gozuyht Queste degenerazioni non possono essere mai nominate o incluse nel discorso? Anche perché fino a prova contraria Marx non delinea pochissime politiche pragmatiche e applicabili e lascia gran parte del lavoro a chi poi uno Stato comunista deve delinearlo.
@Gozuyht Il punto è che non ci si fa nemmeno il problema e di solito ci si riferisce al ventennio tutto o al fatto che la diretta applicazione di quelle politiche abbia portato ad una degenerazione di queste ultime. Alla luce di ciò mi chiedo, come mai invece quando si parla di comunismo
@KekuKahn Honestly, I think you're right; the demo will be playable until around December, and they're running a very aggressive marketing campaign. I doubt the game will come out after February.
@leezadademais In theory, yes especially since, if I recall correctly, all timelines converged in DBO, just as Fu says. However, I wouldn't entirely rule out the possibility that our Patroller could still die in XV3, and perhaps we’ve only managed to put it off for now.
@GioCallisto Sarò io, ma penso che l’iptonitizzato sia chi crede a ste cazzate senza uno straccio di ricerca scientifica allegata, ma in base al principio di autorità (che abbiamo superato da 500 anni in scienza).
@Cross_KICKBACK@GamingNextDoor@treevax In my opinion, the project still makes sense;it shouldn't aim to be a PvP fighting game, but rather let you experience battles exactly as if you were watching the anime prioritizing fun,random events over strict balancing. Furthermore, the graphic style would make the difference.
@ZiedTa For me, cooldowns are a good solution, but I would have kept Ki and Stamina the way they were in the old game. I view the mechanic where you "break" the opponent's Ki by hitting them as an oversimplification. Also, I really hope transformations aren't time-limited.