I can't express enough how good zig feels. It feels more than a language,it's like living the philosophy i always believed in. I wish I had explored it earlier.
I worked with unity for a few months however I realised i don't really enjoy working with such bloated engine that abstract so much away from me.i wanted to have granular control of my game not just for optimization but to know my game more.I made this with c++,cmake and raylib
It's just a simple simulation i made while learning not really a game, didn't import any model just drew normal shapes with raylib. I wanted to go with opengl but thought i should take things one by one.will learn opengl after some time.
@arpit_bhayani I wanted to build something similar to my childhood favourite game 'Halo'.
Soon realized I can't single handedly make a game of that scale and simple 2D games never excite me.