Xbox 360 January 2010 Version .06 Media Set: X16-75583 MTE Retail Test Disk listed as Undumped on https://t.co/OSfW8LqFsT. Contents were copied from the mounted disc over FTP.
https://t.co/L1FCqREAAY
@offhost_cfw@arkg0d Private C++ lessons + a full rebuild producing a stable menu, and the only argument you have is "Claude bad"? That says a lot about your understanding of modern development. ~66% of professional developers in 2026 use AI coding tools at work.
### BO7 ZoneTool Custom Map Dev-Progress Part 3 ###
Thank you for your patience! Here's the third development progress update for my BO7 ZoneTool!
This time, I've added new conversion features to ZoneTool as a whole, and now that the conversion quality has reached a certain level, I decided it was time to share another progress update.
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【 - PoC: Converting T7 User-Created Custom Maps to the SAT Engine and Playing Them - 】
◆ BOIII FastFile Converter
The biggest addition this time is something many people have been waiting for: **the ability to convert custom Zombies maps from Black Ops III!**
I've successfully implemented support for reading fastfiles from BOIII user-created custom maps in my ZoneTool.
As a result, ZoneTool can now convert BOIII custom maps for MW2019, MWIII, and BO7!
The footage showcases one of these converted maps running on the BO7 engine. As you can see, I've managed to convert BOIII custom maps from the Steam Workshop with a very high level of visual fidelity.
Furthermore, thanks to the graphical improvements provided by the SAT engine, the converted maps look incredibly detailed and visually impressive!
However, unlike the CoD4 and WaW map conversions I've showcased in my previous posts, I've only recently started working on BOIII map conversion.
Because of this, there are still quite a few features missing compared to the maps I've converted from CoD4 and WaW.
Moving forward, I'll continue improving the BOIII map conversion logic while expanding the range of supported features across CoD4, WaW, and BOIII maps.
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◆ Future Release Plans
I'm also preparing to release my MW2019–BO7 clients, including ZoneTool, through a dedicated launcher.
There's still some work left to do, so I'd really appreciate your patience just a little longer!
Thank you all for your continued support and interest in my development progress!
#ZoneTool #x64zt #ModTools #Radiant #CustomMap #Mod #Modding #FastFile #Havok #Collision #Collider #NavMesh #CoD #CallOfDuty #ModernWarfare #BlackOps #IW3 #T4 #IW8 #JUP #SAT #CoD4 #WaW #BO3 #BOIII #T7 #SteamWorkshop #CoDMW #MW19 #MW2019 #ModernWarfareIII #CoDMWIII #MW3 #MWIII #BO7 #BlackOps7 #BO7CustomMultiplayers #BO7CustomZombies #Zombies #BO7CustomMap #BO7Radiant #BO7ModTools #CarryForward #CarryBackwards
I managed to get the mp_dome map loaded in IW5 Radiant!
I plan to release a beta version of IW5 Radiant alongside the IW5 Xbox 360 tooling once complete. IW5 Radiant is a modified version of NetRadiant that is compatible with IW5 xbox 360 fastfiles, allowing for full custom map and retail map support.
Once the tooling is released, porting pc/plutonium scripts, gamemodes, maps will be much easier to work with, including adding custom player models, weapons, and animations as well. All on the Xbox 360.
Kind of a classic junk 2am demo but I finally got my Xbox 360 kernel recomp working with custom controller patches.
Here it’s booting into stock -> build shadowboot images with patches -> reboots into shadowboot kernel and the Steam Controller works perfectly with its puck