Eizo Chiu’s #PGM#MisterFPGA#arcade core recieved an update correcting a few items including this issue related to dissapearing sprites in certain games. Knights of Valor and Demon Front play as expected. Great job! 👏
I got an MD test cart for Earthion and recorded a quick video.
We’re currently testing several different carts. This cart is for the Spanish-exclusive version. Because Earthion uses a large ROM and a custom cartridge design, testing still needs a bit more time.
In the meantime, enjoy seeing it running on a real MD! Stay tuned!
Congratulations on the release of Mina the Hollower!
It was an honor to contribute two guest tracks to this wonderful project. I wrote them with great respect for the game's unique vision, timeless art style, and the spirit of the classics that inspired it.
Thank you Yacht Club Games for the invitation. Wishing the team a fantastic launch!
CRT RGB Mux Mod Thread - Sony KV 27FV310
- This is the process to install a Sunthar RGB Mux kit with Scart. Please note that working on a CRTs is dangerous. Let's dive into this installation. 📺🧵
I've been tinkering with the extra space I have now.
If you can spare a 8x8 area for your CRT, this is worth tinkering with.
I set up stereo speakers like I would for music, a perfect 8 foot equilateral triangle.
Doing some research, I found the ideal distance from a 25" 4:3 monitor to be 3 feet. So placing the actual glass at around 3 feet means the CRT is basically directly in the middle of the triangle.
I set the volume so that something exciting, like the Final Fantasy VIII battle theme was about 80dB, putting normal play comfortably into the low 70s dB.
This alone was interesting... but what I didn't expect was the center mix overlap between the speakers was perceptually right where the screen was.
That meant my brain placed all the center mixed sound right on the screen. The sound seemed to come directly from the glass!
Talk about immersion! I need to buy some more speaker stands to get the tweeters right at ear level, but my precarious arrangement for testing was good enough.
If you have the space, this is absolutely worth trying... grab a tape measure and some painters tape and give it a try.
This also solves the shielded speaker controversy, since your speakers shouldn't be anywhere near your tube 😅
Surprise Release: RT5X Firmware Version 4.0!
"CRT Sim Edition"
A huge portion of the RT4K's processing pipeline has been backported.
5X now has true HDR10, energy normalizing scanlines, RGB masks and "Quasi-4K" output!
Download here: https://t.co/xQFtvqGHgG
1/8
We are proud to present our brand new game, built from the ground up for the Neo Geo, Necro Pop!
An "Arcadevania" where you play as Poppi who needs to rescue her ghost friends from the evil Gloam!
Pre-order now: https://t.co/oS5lR7XlZl
Trailer: https://t.co/FedTfqEBMA
After my original release in 2021, I've finally rewritten Universal Dreamcast Patcher...
- Windows/Linux/macOS builds
- Automatic online updates
- CHD support
This rewrite uses no external helper utilities whatsoever. All functionality is now natively integrated!
Download v2.0.0 here:
https://t.co/ctaZ8SOeV4
VGP Glitch Giveaway Time! It's-a Me, Mario!
Glitch is giving away a Super Mario Galaxy 1+2 / Super Mario 3D All-Stars Bundle for the Nintendo Switch and her sticker!
RT, Like and Follow VGP to enter for a chance to win.
Winner announced Friday, May 29, 2026!
The RetroTap will feature a USB-C 5V 4A output for powering the MiSTer FPGA, MiSTer Pi, SuperStation One, or for example charging wireless controllers.
I should point out that the N64 version of 240p Test Suite was the basis for redesigning all the other 240p Monoscopes.
Once I understood how close to 100% NTSC video the N64 could produce. I knew it was going to cause issues with setting the correct amount of overscan.
The vast majority of CRTs have overscan between 7%~10% of the full NTSC video area. Or 90%~93% viewable area as I prefer to think about it.
The neat thing about most videogame systems is the image they produce falls within the 90%~92% range already, so for the most part you should already see almost everything from most systems.
N64 is weird because it produces way more for seemingly no reason. So I decided the pattern needed to cater to the needs of the TVs themselves and communicate that clearly.
After a lot math and proportions and checking and testing, I was able to produce an image on screen that matched up exactly with 90% reference NTSC, then it was just a matter of tweaking to add the 91% line in green, then the 95% line in magenta, then the cyan line is the maximum output of the N64... something you should never ever see.
The 95% magenta line is only there for certain calibration steps for PVMs and even those get zoomed in to 93% afterwards. Which is nominally the black space between the green line and the magenta line.
Most people don't like using 93%, as it produces pillarbars on most other game systems. It's perfectly safe to zoom to 90% for CRTs and it cuts off the least amount of each game system while also eliminating any black bars.
Once I got this working, it didn't take long for me to realize I might be able to do exactly the same thing for other systems and fix a lot of issues with how we drew patterns for each system.
So enjoy, and don't hesitate to ask if you need any help.