@vladimirdesigns Is plasticity much better than blender for this type of hard surface work?
It looks much more precise and with presumably less of the errors Booleans cause in blender
@FR3NKD That looks like it would annoy the hell out of me! To each their own I guess :D
I am definitely downloading that texture mixing addon that looks like a huge time saver!
#ScreenshotSaturday End of my first week of anatomy lessons.
This definitely needs some work but.. making progress !
Hoping to have a usable 3d character prototype for my indie game by the end of the month :D #zbrush
I've been 3d modelling wrong this entire time ๐ญ๐ญ๐ญ
I've just been scaling my UV's up instead of using a mapping node. THIS MUST BE why my bakes in unity are all f*cked up with 'Disco ball' white spots on them.
fuck my game dev chungus life
@AffinityPlay Good game design is somewhere in the middle. You dont want to be aimlessly wandering and it turns out you had to press 'E' on a chair in the corner for no reason at all to trigger something
On the other hand "Press 'F'" to pay respects can feel like you're being dragged along
first ever (#zbrush) sculpt (WIP)
I know nothing about anatomy but lets give it a whirl.
Whoever made this UI and control scheme deserves bad things
Learning to make characters for the game developing. I'm sure retopology will be a lot of fun ๐ญ #gamedev