At the time, the DMC franchise had been dormant for years (DMC4 was 2008). Then DMC5 was announced, and suddenly people were congratulating me—assuming the value of the IP I had acquired had skyrocketed. It had, I barely had to pitch DMC, every studio in town wanted it. But I didn’t come into this as a business move. This wasn’t about flipping a hot property.
It felt like buying a house on a quiet street because you love the view… then a shopping mall opens across the road. Sure, it raises the value—but it also changes the entire vibe. I’m an OG DMC 1 fan. I don’t love sudden change. And in that moment, in 2017, I wasn’t even sure I’d like DMC5.
I ended up loving it. The RE Engine look initially threw me, but the game was excellent.
So when I said I was “unhappy,” I wasn’t criticizing the game. I was reflecting on the shift in what I thought I had signed on to do. I thought I was helping bring something beloved to me back from the dead. Instead, I realized Capcom was already revitalizing it as a full-blown AAA franchise.
As a DMC fan, that’s a win.
As a producer, it made me reevaluate how I use my time and energy. I don’t chase massive IPs. That’s what everyone else in Hollywood does. I go after personally meaningful titles— and projects that might never get made unless I use my leverage in Hollywood to push them through. That’s why I chose Devil May Cry in the first place. I loved it and I wanted it back.
When I saw DMC was thriving again, at the time, I wondered if maybe my energy would’ve been better spent resurrecting a property from Capcom that actually needed my help—like Dino Crisis, Darkstalkers, or God Hand. Rich worlds I love that have been ignored for too long. I wanted to give the spotlight to worlds that need a boost.
And when I joked that I “should have done Street Fighter,” I didn’t mean I regret making DMC. I meant that if I were choosing between AAA mega-IP, I might as well go after the biggest. But that’s not who I am. I routinely turn down ‘giant’ titles. I focus on the specific stuff I genuinely care about.
Hope this clears things up.
Went to see “Mission: Impossible – The Final Reckoning” in IMAX.
It begins with Tom greeting the audience and ends with a glance he throws our way. This wasn’t a film about Ethan Hunt saving the world from the threat of digital domination — it was a film about Tom Cruise, putting his life on the line in a desperate struggle to save cinema itself, which is slowly vanishing from the world.
It was the movie of a man who lives and breathes film. I still want to see him keep making the impossible, possible.
I hope this series continues.
At 61, I’m proud to be a follower of Tom, who’s 62.
@0x44_@CBM_Cringe LMAO, so tell me why it generated an image then. Tell me how the ai can understand the subtleties of human movement. I don’t even care that you just exist to get attention for your shitty checkmark. What a fucking ridiculous rebuttal, for what experience could you possibly have?