Blue Rose Dev Diary #21: Reading Lists
As we steep in all the feedback from our prototype playtest, we share some of the books and documentaries being used as research for the game.
https://t.co/Qm2b4lKTsO
Dev Diary #18: Always Be Texting
Returning from a Slam Jam wedding vacation, a new texting system, and interviews about the seasonal migrant workers program in Canada.
https://t.co/QH6HgN86ik
Dev Diary #17 - Alexis
New art for Alexis (med school dropout, volunteer paramedic, sex worker) and a vacation for the next week.
https://t.co/BOxztGfWRX
Dev Diary #16: Research
Mood boards for Alexis and research into Seasonal Agricultural Workers in Canada. #gamedev#indiedev#interactivefiction
https://t.co/uEa4pE75wb
Game jams are an important place where up-and-coming talent and industry veterans have the opportunity to share ideas and build community. This is why we're proud to announce that we're contributing two copies of the GB Productivity Suite to the prize pool for #GBJAM9! #GBPS
A special message from GB Productivity Suite creator Liam Gallagher with thanks for the backers, the vision for the project, and full time development in 2022!
https://t.co/4oa84Vk1fm
@LiamGiiV #GBPS#GameDev#DMG#GameBoy#Kickstarter
Looking to improve your productivity? Well look no further, the GB Productivity Suite is here! The campaign starts on the 15th of Sept., but people are already getting in on the ground floor.
https://t.co/rFLCj9pfhh
#Productivity#GameBoy#DMG
Checkout @cppchriscpp's 2Bit Tile Generator, a great tile tools to get some bread and butter assets for your next lo-fi game project. https://t.co/3n8M6L0EH4
#GameDev#GameDevTools#Art#2Bit