I have now ported the game to Inform and released it online, thirty years to the day after the original intended release date. You can play it at the article below. https://t.co/Yuh5hYicMK
#jfkassassination#interactivefiction
I have made significant progress towards an automated build server for future updates to source port builds and have documented the process here:
https://t.co/mnwN6LC4XF
The plan going forward is for this to make it easier to keep the builds on the site up to date.
#macgaming
If anyone wants to contribute towards my annual Apple Developer Account renewal to keep the builds going you can do so here.
https://t.co/TwcQ5egSrn
I have some ideas on how to make the site more self sustaining going forward so hopefully this is the last time I need to ask.
Me: Hey Excel search for "19.30"
Excel: I can't find "19.30"
Me: What? It's right goddamned there: "$19.30"
Excel: That's being stored as "19.3"
Me: YOU KNOW WHAT I FUCKING MEAN DON'T PLAY DUMB
For anyone not able to find the new season of The Jinx on the Max app, I found a fix: play the last episode of the 1st season and as it ends, it goes right into season 2, episode 1.
Every pet owner knows where the nearest PetCo or PetSmart is, they just don’t know which one it is. They just walk into the PetSomething store with the blue and red text logo and look for the cat or dog section or whatever pet it is.
Back in the 90's when I was in high school I tried to write a text adventure about the JFK Assassination. I have since found it, and posted it along with the reconstructed source code and documented the process here:
https://t.co/Ak9NlfsRA0
#jfkassassination#interactivefiction
@VinciusMedeiro6@E1M1Magazine Don’t forget that it shipped with a physics engine so old that the company that made it had long since gone out of business (Meqon)
@VinciusMedeiro6@E1M1Magazine Back in 2006, George Broussard posted that they had basically rewritten the engine for the most part, just using the editor and UnrealScript. They Ship of Theseus’d the thing.
https://t.co/NjFI8UOmoZ
@ArticReaper@ShakaInc That all said, naturally someone did get it running on the Switch, using Devilution no less, so maybe it wasn’t so hard after all :) https://t.co/K0I9jiCmu8
@ArticReaper@ShakaInc Well honestly part of the reason I found it funny is because the PSX is such a vastly different platform from the PCs of the time. It was likely not a port so much as they wrote an engine from scratch that basically mimicked Diablo. Then again Diablo 1 didn’t use much 3d hardware
@CaderLynx I miss the good old days when the only way I knew this thing had come out was via reading it in a magazine in a grocery store. It had a smattering of no name games, and of course Myst.