Finished up my little #motocompo/#モトコンポ for #256fes! Not super happy with the texture but time to move on with my life lol. Came in at exactly 256 tris! #lowpoly
It's late and I can't tell if this is incredibly cool or incredibly dumb. Basically a boost you can combine with a wheelie to jump obstacles. Obvs would be a limited thing and needs lots of feel adjustment/vfx/etc #ue4#gamedev#jdm#motocompo#モトコンポ
@jidenshaotoko Ah okay, your profile said Japan ;)
I will look into it more and get back to you. It may be just I should have held off on the announcement till steam had time to fully update. Thanks for checking it out!
Been working mostly on boring saving/loading stuff this week but found time to squeeze in @SorenzoStudios suggestion of open world checkpoints! Think it could be a lot of fun, especially on larger maps. Lots of room for optimizing you routes!
#gamdev#ue4#JDM
Hey folks! Little update on ScootScoot.
#screenshotsaturday#JDM#ue4#gamedev
For the longest time the direction has been more than vague. I knew I wanted to do something that wasn't just racing but how to fit it all together eluded me.