Happy Halloween!
Got a brand new ep and a brand new format we're testing out called "Heavy Pour"
We come in with a prompt and riff on it (rather than drawing a new one).
The prompt this ep is: Halo without Combat.
Check it out
https://t.co/MZhBgfHETD
#NewPodcastRelease
Happy Halloween 🎃✨
The CAPY team celebrated inside @adamgryu's Ghost Town Pumpkin Festival, where we carved pumpkins, parkour'd all over the map, and raved with skeletons 👻💀 Did you participate in the festival!? Show us your pumpkins! Here are ours!
If you have listened to our last episode you will be extremely please to know that the recent Ludum Dare jam has produced a spiritual sibling to our pitch
https://t.co/nq421jT4U1
#LDJam#LD56
UFO 50 x Power Hour :
- play through UFO 50 catalogue
- each game gets 3 min of playtime
- everyone participating takes a beer shot (preferably of UFO) on game starts
~ 150 minutes, 50 beer shots per person
Little more than 4 12 oz beers per person in about 2.5 hours
After years of teasing, we're excited to finally reveal our next game: KEEP DRIVING
It’s an atmospheric management RPG about life on the open road. Customize your car, pick up hitchhikers and drive around.
You’re young, it’s the early 2000s, & you have lots of time. Sound on!💖
podcast ep is LIVE baby
spotify and everywhere else
"#10 - Frogger + Rice Cooker + Parachute = The Number 23, with Sienna Conti"
https://t.co/Q4DVG2Y113
Found out this software I am using to "magically remove filler words" removed a bunch of laughter from voice tracks because apparently AI does not know the joy of laughing with the homies.
Not surprised.
i'm adding only one immersive sim element to svhs: dry eyes from prolonged contact lens use. canonically, the player has had them in for too long, so you must manually blink every 3 to 5 seconds or your vision will go blurry. this feature cannot be disabled