Starting with 11 languages, ScoreSaber website translations are now open on Crowdin
Want ScoreSaber in your language? Help us translate it here: https://t.co/KkWGOyqpO3
We'll add more languages if there's demand, so post requests on https://t.co/mXtjsyz9u7
The ScoreSaber 2 website has been open-sourced! https://t.co/ZmyS4rrMUo
We have also just launched https://t.co/w3pepMRtJz
Here you can submit (and vote) on feature requests, bug reports and have a look at what we're currently working on in the roadmap
We're still working on backfilling it with everything that's in the works, but feel free to pile on
To celebrate the launch of ScoreSaber 2, we're releasing our first limited edition badge since 2021!
All new & existing ScoreSaber supporters can claim it on the website until June 3rd. Enjoy!
as promised, cool thing for today; re: ludus -- while big tourneys like BSWC are pushed to use spout2 outputs per player for custom overlays, in-game every single aspect of ludus from visuals to the way it acts (like players moving around) is 100% configurable for organisers who just want to point obs at the beat saber window and call it a day
smaller, newer or one off tourneys should have an easier time getting off the ground... lowering that barrier is a huge win for keeping the scene alive & healthy
also a small note, while this was streamed live with replay chunks to emulate a tournament environment, this entire feature can be re-used locally on x amount of replays to make neat videos
anyway, starting off with one of my favourites: koth (king of the hill) mode
@akawshi ScoreSaber 2 supports localisation from day 1. We will have an easy to use online platform for the community to assist with the translation effort! We will be recruiting for this soon, so keep an eye out & be sure to get in touch!