At long last, progress on Input Recording! Take control of the CPU and record an input sequence to play on demand. This should open up countless new possibilities for labbing!
@FlatHeadScrewDr@Dair_abuser @ShinyMark1 There is, the mod has a more zoomed in fixed camera angle for the training mode fixed camera (on legal stages) which makes this more worthwhile
@GhostsSoup@Gary_SSB Blujay not posting his source != this guy not posting the source. This is obviously just the old public latency mod with the offsets updated for 13.0.2. He’s also instantly going back on what he said and uploading the source to get people to download it.
Happy to announce that I had the chance to contribute to @PlayAidAI! I was able to work with them to automate the replay playback process for shared content replays. If anyone wants to take a look at how this was done, feel free to take a look here: https://t.co/3liFoL7Jgp
@jugeeya Super proud to have contributed to a lot of the new features here, and have loved having the chance to work with the team. Wonderful to see all of this in a stable build - I hope everyone enjoys!
Training Modpack version 6.0 is now released! Finally, we have Input Recording with tons of options, FGC-style Input Display, an auto-updater, customizable button configurations, and SO much more in bugfixes and QoL improvements. Thanks as always for sharing!
Training Modpack version 5.0 is here! Loads of new features including save state slots, mash trigger configuration, random damage for save states, and much more in addition to bugfixes. Thanks as always for sharing!
Next feature to showcase, ledge recording! Record and play back sequences from the ledge like standard getups. Works with ledge delay as well. Showing off a basic combination here with Mash Overrides (Parry -> Up Smash) to show how you can make scenarios a bit more realistic!
Thanks for being patient on more news, life has been crazy busy. I'll be posting updates on input recording regularly now. First features to show:
- Input recording waits for input to start recording (purple = waiting, red = recording)
- Mash options end playback sequences!
4th/147 at Interstellar 3, qualifying for Reverie and wins on Skinny, Chef, Lima, and BullHall. So happy about my performance, extremely excited for what’s to come in March. GGs to everyone I played and thanks for the CStat/Houston support, means a lot <3
At long last, progress on Input Recording! Take control of the CPU and record an input sequence to play on demand. This should open up countless new possibilities for labbing!
Big thanks to @jayblu_, @jugeeya, and more for help with this. Once I can clean this up a bit, it will be available in the beta for everyone to try! I'll make a tweet when this is the case.