At its best, content was a machine to create memories and friendships. No new content stings.
This pain is about losing a place where so many memories were made. It stings not because of what it was, but the realization of what it won't be.
Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers.
Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward. This balance is important as we get the business back on track.
As part of this shift, you’ll see us begin to retire features that don’t align with where we’re headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console.
RECORD+OBSERVE
"You've been sent on a mission at the edge of the solar system to observe a strange anomaly. Record and observe your findings. A prequel to WORM•HOLE, brought to you by QUARTER™."
No. 238
Proud to be back for a third year! ❤️
#Famicase#ファミカセ展
本日より店内にて「わたしのファミカセ展」を開催いたします。国内外 37か国 からご応募いただいた 全250本 の作品を展示いたします!🎊
My Famicase Exhibition opens today!
This year features 250 entries from 37 countries.
We hope you’ll come check it out!
#famicase
本年度の『わたしのファミカセ展』は 国内外 37カ国 から届いた 250本 の作品を展示いたします。4月29日(水・祝)スタートです。お楽しみに!🎊
“My Famicase Exhibition” is back!
This year features 250 entries from 37 countries.
Starting April 29 (Wed, holiday)—come see it!
#famicase
Tearaway OST ✅
Tren OST ✅
LittleBigPlanet 1&2 ⁉️
We're very happy to finally share the official original soundtrack for #LittleBigPlanet & #LittleBigPlanet2 coming this Friday, 28th February!
What songs are you most excited to hear again and why is it the Gardens? 🌍🧶🎶
Twitch's recent change to storage limits for Highlights is affecting me as well - I'll be spending the next 2 months-ish exporting around 1000 hours worth of streams to a new YouTube channel.
Honestly, Twitch's video/highlighting features are a buggy mess anyway. Happy to move.
This is why the original cartoon versions of the Disney movies will always be superior to the CGI realism slop they’ve been dishing out by out for the last few years.
People rediscovering that lower def video game graphics often had better and more memorable aesthetics is just another instance of people realizing what the essence of cartooning is. What boiling a visual down to its pure essence through process (and in the case of limited graphical capability, necessity) of elimination was. Creative and ingenious solutions to visual communications problems are bolstered through limitation, and those solutions are often timeless, brilliant and truthful.