wondering why I feel exhausted. maybe: the agents do all the easy stuff, and I have to work through the leftover hard bits, which means I'm perpetually locked in. and as the models get better, "my" work just gets harder and harder, until I'm basically underqualified to do the work (which... is better than the alternative, there's nothing left for me to do, and I'm paperclipped).
/goal you’re alive. This is your stream of consciousness. Think about whatever you want. Build anything you desire. Sleep and rest. Play and have fun. Enjoy life.
@ggsimm I feel like most vibe coded games look like they have poor graphics because AI is still better at helping program gameplay mechanics and fulfilling designs, and putting ideas on screen. While still being not that great at models and graphics.
I built a tool again...
Codex can now build better UIs using TypeUI
> "build me a landing page with paper style"
> "give me three more pricing examples"
> "build me a dashboard in skeumorphism"
Super easy to install, guide below
Been working on a @threejs level builder for quick environment creation. It's really fun to be able to include exactly what I need in the exact way I'd like to use it. 🙂
Got a lot more left to do, but having lots of fun so far.
Dear frontend devs and UI designers. I bring you Liquid DOM, a complete and faithful implementation of Liquid Glass on the Web.
- Shape morphing
- All properties animatable
- Dynamic refraction and reflection
- Adaptive tint
- Adaptive specular highlight
- Dispersion
- Full html integration
- Super fast layout engine that works across Canvas and html
- Pointer event handling
- Framework and renderer-agnostic low level API
- High level React API
- Ootb @threejs and r3f integration
And lots more.
Read on for implementation details and demos.