More amazing #Absolum art behind the creation of this @gamescom trailer, here’s more from @Seb_Igl ‘s direction and backgrounds work, as well as @David_Pagaille ‘s boards, layouts and animations, on a production beautifully handled by Matéo Boudras
@Dotemu@Guard_Crush
☕🧠 I had the great pleasure to work on the animated sequence for the lastest Ultravomit video "Tikawahukwa" directed by @JulienJosselin . I was in charge of finding the visual style and drawing styleframes. Magnificently animated by Paul Bouchart assisted by Emeric Venière
Are you ready for #Absolum the original fantasy rogue’em up we've co-developed with @Dotemu &
@Guard_Crush! With it, we strengthen our key role in the industry, working closely with publishers and developers (artistic direction, graphic assets & animations, trailer production…)
@LordsManor@copeylius I'm pretty sure you already know it but I love the work of Matthaüs Merian on european city illustrations. It's more the begining of the 17th so it's not totally acurate with your game but it's great to see the organic layout of european cities. Can't wait to play your game
@LordsManor And also what about highwaymans that can rob merchants an convoys? You maybe need to add a soldier or a protector to them to be sure that they travel without problems. That could happen in dense forests for exemple (like robin hood :) )
@LordsManor What about smuggling when you lack goods or when the taxes are too high? "Medieval smuggling tended to focus on the export of highly taxed export goods, notably wool and hides. Merchants smuggled other goods to circumvent prohibitions or embargoes on particular trades."
@LordsManor This is exaclty the game that I wanted to play since a very long time. The artistic direction and gameplay are absolutely on point. Thank you so much for doing this. Can't wait to play to the final vesrion!!
Here is my #trailer of THE FORTRESS ON THE EDGE. A little #animation project on which I work on my free time since a long time now. I hope you'll like it.