@waifu_nut PNG is undoubtedly the best. But often additional files are used for other kind of information. For example, a sprite atlas with information about rectangles and pivots is essential for gamedevs. There are several standards, but often specific formats are required for that.
Almost a year ago, I started building my own software to create animated pixel-art sprites for my workflow.
It’s finally taking shape, and now I can’t imagine using anything else.😅
Maybe I’ll release it someday.
Pixel artists, which export formats do you prefer?
My new record in Backstreet Warriors! 127500 points...
I enjoy playing this tiny game a bit more than I expected. 😅
Here's a fun challenge for you if you dare to beat the developer! 😈
@D0NM Cool. For now, it already has pivots/axis and atlas export with metadata (what my games need). Actually the formats are only txt plain and xml, but I could add others!
I never tought about hitboxes, because I separate "spritelib" and "animation data" (and put hitboxes there).
@Mateu_G WOW! Creo que superaste mi récord! O_O Tengo que fijarme bien, pero el mío es por debajo de los 120k! (ya no recuerdo en cuál de mis consolas chinas hice mi récord xD)
New Backstreet Warriors update!
Due the new Pico-8 update (0.2.7), I spent a day tweaking the code to free up some code-tokens and add a few features that make the scoring system more readable.
I wonder if will be anyone good enough to reach 100k points?😈
https://t.co/ccfliR6SY5
@ZabuTeam I just tried the Genesis demo, looks fantastic!
I love the sprites so much, they're so expressive!
It reminds me a bit of Kageki, but with much better quality and style.
Some months ago, I started to make my own pixelart software, focused on animated sprite's creation.
In order to test it doing something different, I do this fake Guy sprite in Snes SF2 style, based on SFA pose and FF1 design.
It was pretty fun. ^^
@zipped4421 Yeah, but snes sprites looks thin on standar 1:1 pixel aspect ratio.
I'm not sure if ikemen supports snes pixel aspect ratio... probably not(?)
@NinjaTanooki I'm not sure if they were exactly those. But if they weren't, they're very similar.
By the way, the buttons with leds were a bit more stiff than usual.