@IH8NEUTRAL_@MSUFIAN721 what if he doesn't flowchart what? can you tell me a move that does the things I've said at +3 or no? If you can't then you're bringing up a non issue situation and these aren't comparable whatsoever.
To get +7 you need to charge it for 30 frames, that's a whole new slow ass move
@IH8NEUTRAL_@MSUFIAN721 Do you have anything of value to say to prove me otherwise or are you just talking shit without anything to back it up? I just showed you the complete counterplay to all of his options. Please do tell me which move can Paul use that's unstepable and uninterruptable after f1+2
@VevoYaron yes I'd be happy if it at least didn't track to the right, that way you could sidewalk the low to the left and step ws2 to the right when you have a perfect read and prevent people looping this scrubby situation
I want a tekken game where every stance slop /rushdown sequence is easily stepable on immediate timing or moves only ever track only to a single side.
It's so braindead, no one needs to play timing or do any mind games, just mash with your head in the bin and reap the rewards
@VevoYaron it's -13 if they finish, but but it's extremely delayable to the point where it's possible to hit confirm and with heat it's plus
there shouldn't exist a single move that locks you down from both sides at a measly +3 without a homing trail, let alone by a 13 frame mid
@KoyaKunhali retard how about you simply delay your response and then the sidewalker eats shit and dies? there's extreme depth to that, there's actual player interactions going on with many layers of mind games instead of characters playing the game for you