@isawarenshi@RawFury@dogubomb Look at the key art, this is already a massive giveaway, just the top of the door and the fan above is enough to give it away.
@HeyItsCherrry@pr_pirate Did that in 2019, same it was my dream, but E3 was such a disappointment.
I was going to Gamescom for years and it's far superior, so going to a small event that is so big in your head, it's surprising to say the least.
Étrange a #SJTN2024, il y a un écart de 3168 voix (315 %) entre le 1er et le 2nd d'une liste..
Sachant que le PS a un écart de 589 voix entre la 1er et la 2nd pers. sur leur liste, Groen 45 voix (13.5 %), Les Engagés 2 voix (2.03 %), et Team Fouad a un écart de 7% #Brussels
Étrange a #SJTN2024, il y a un écart de 3168 voix (315 %) entre le 1er et le 2nd d'une liste..
Sachant que le PS a un écart de 589 voix entre la 1er et la 2nd pers. sur leur liste, Groen 45 voix (13.5 %), Les Engagés 2 voix (2.03 %), et Team Fouad a un écart de 7% #Brussels
At game:feel, famed game designer Erin Robinson will share her experience on the ways stories can be seamlessly integrated into the gameplay!
Join us this Thursday at Cinéma Palace, Brussels!
More infos and tickets : https://t.co/dgId5SiUku
Hello there!
You want to showcase the game you're working on a BIG BIG screen (we're talking movie theater screen big here)
https://t.co/LXoUqi4ePd also works for ticketing!
See y'all there!
Are you looking for advice on how to pitch it to a publisher ? Then join us at Lunch&Learn !
Sam Agten from SixtyFour, an international award-winning studio, will walk us through their best practices when pitching a game!
More infos here : https://t.co/xaHYeMwcti
A quick overview of the game:feel program!
🎮Press Start ! Learn how to enter the video game workplace
🎮Conferences by industry veterans !
🎮Big Brotaru ! A special edition on a big screen !
Let’s celebrate the belgian gamedev scene!
More info : https://t.co/dgId5Sjsa2