@Speedkicks My fault for hyper fixating in your replies lmao. Last thought, I play a lot of board/card games and there is so much skill expression specifically in mitigating randomness in those games and I think there's a lot of that that translates pretty well to fighting games too
@Speedkicks You could even take it to the extreme and say they add a move that has a 50% chance to instantly kill your opponent but 50% to instantly kill you instead. I don't think just based on that move existing you would be able to describe how difficult the game is.
@Romanova My favorite things are gameplay things others have mentioned but one thing I haven't seen mentioned is how convenient they are to fit into a schedule. I don't always have several hours to play games so being able to do a run in 30 minutes and end in a satisfying spot is great.