why are you blaming snutz about you being away from your daughter and wife ? you are making your own choices. Man up.
Is the tournament unfair ? hell yea.
People that have jobs could also complain that they don't have the same amount of time as others.
Regarding Snutz, idk if he bought gold, there's a chance he just got rich followers. That chance is low but it's still there.
Accusing him and creating that public trial seems like a witch hunt.
I think you're mostly frustrated about the fact that you are under pressure, and you're not comfortable with the choices you are making regarding how you spend your own time.
spent 4+ hours on perfecting the running animation of my character dual wielding, I think it's worth it cus you see your character running 60% of the time, so better look good
Still not perfect still but I gotta move on
working on animations now, in my browser game.
I need them now before continuing working on the game design of the skills because I need to know how each skill feels. And so much of that feel has to do with animations.
llm won't be able to do artistic stuff, they can do beautiful stuff, yea
but they won't innovate.
Thing is, most people care about pure esthetic, that's why AAA games just have to make realistic graphics and not care about the soul of their artistic direction.
Very hard to tell how the market will behave.
That's why the best move rn is just to act, make stuff that can be made in 2 months max, and try to get a hit and make a studio out of it, to be able to adapt to whatever happen. One thing is for sure, a studio with ressources and creativity and AI will always surpass a studio without creativity and AI, imo.
working on the feel of the gameplay for the rogue class. Quick, small movements, burst windows. I want a gameplay that creates a dance, or a rythm. Once i have the core tempo, I'll add the instruments (animation, vfx, sound). I completely revamped the initial mecanics, I think I'm getting a better intuition on the final vision I want this game to execute on. If anyone wants to playtest some 1v1, I'll be doing them in a couple of days so hit me up if you're into pvp.
I've created the new VFX for the Warlock in my browser game, built with @threejs ✨
tDescription : chaneling spell that redirects 30% of incoming damage to his target and can bounce to nearby enemies. The Warlock also gains a shield equal to 15% of the damage he deals.
@IndieGameJoe